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 Psi for Ciro-Cide

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Ciro

Ciro


Posts : 221
Points : 5234
Join date : 2010-08-04

Psi for Ciro-Cide Empty
PostSubject: Psi for Ciro-Cide   Psi for Ciro-Cide EmptySat Oct 09, 2010 11:47 am

~~~~~~~~~~~~~~~Psi~~~~~~~~~~~~~~~

Rise:
  • Strength type: 8
  • Sense type: 8
  • Self Healing type: 6


Burst: 26

Trance: 12

Ability Name: Monody

Ability Description: A Monody is a poem in which the poet or speaker laments another's death; threnody. (taken from dictionary.com. Thank you interwebz~) Monody the power is a reflection of that in a sense. Taking his minds abuse and turning it into something great. Monody manifests as a telekinetic ability.

Techniques:

Monody :: Force Field - As a force field, Ciro can use Monody as a force field for both offensive and defensive purpose, it all depends on how Ciro focuses this power. If he uses his power in a more constricted manner and releases it. It comes out as a bolt of telekinetic energy capable of blowing apart of monuments as well as knocking back enemies with destructive force. If he holds it and lets it expand though, then it forms a legitimate force field that can repel attacks of his Burst level or lower. The Force Field can only remain like this for 4 posts, with a cooldown of 3. Both can be done with or without hand movement.
*Update: Ciro can now manipulate this energy to create force field bubbles on his body and release them. They are small, very very small, and when released rapidly grow in size to that of a human torso. He can create ten of these, plus the one mentioned in the ability.

Monody :: Release - Channeling Telekinetic energy into his hands, Ciro can release bolts of this energy. If he puts his hands together and takes them apart he can craft a bigger and more powerful bolt (bout half the size of a basketball) and launch it at his target. Separately he can fire at a rate of thirty shots a minute. Combined he can fire off about fifteen in a minute.

Monody :: Disruption - Ciro lets out a mixture of attraction and repulsion waves. This constant release of force causes things to levitate in the effected area. This levitating and floating things feel a bit of pressure on them. By altering the waves slightly, Ciro can throw anything in the field out at his target. If a person is in the field, Ciro can choose who is affected negatively and who isn't (meaning who is feeling the pressure of the field and who doesn't). If an enemy is within the field, Ciro can hurl them out. Ciro can select the anchor for this power. However, he will usually choose him. If the anchor moves then so does the field. The field's range is 20 feet up, down, sides, front, and back...so all around him.

Monody :: Combat Telekinesis - Ciro wraps himself in his burst. The draw back to this power is that he can only use Release. The up side is that while in this form, half of his Burst points goes to his Rise. This lowers the power of Release, but it increases his speed, strength, reaction time, and healing rate. The points from his burst are distributed to Rise as a whole, not split between them. The power behind this technique lays within the physical hits. Physical hits power is determined by his strength Rise and his Burst combined. On top of that physical hits from him are backed with a lot of telekinetic energy which is released upon contact. (imagine him hitting you and a circle of energy radiating from that contact). This makes physical hits from him quite powerful, as well as possess wicked knock back potential. Also, while wrapped in this energy he takes less damage that he would outside of it.
After use there's a three post cooldown. Max duration of 4.

Monody :: Telekinetic Storm - Ciro uses this technique to invade his enemy's mind by mixing Burst with Trance waves to increase his Trance power. The power starts off as Burst, but by crafting ten telekinetic wires from his back he can use them to move to the enemy. For every wire that hits them their Trance abilities are reduced by 1 point. Once connected the two, or more, will enter their own mental battle with Ciro where Trance points = strength. No techniques can be used on either side, and damage inflicted in the battle is reflected outside as well. The loser of the fight inside, the one who has taken more damage, will feel a massive strain on their mind afterwards. To protect him and the enemies effected by this, there is a telekinetic barrier crafted around them all. This barrier CANNOT be broken, period. Also, the physical bodies of the people fighting remain still, while their RSI, residual self image, moves freely in a world of mist.
Duration: 3 posts. Cooldown: 5.
Note: The duration doesn't include the wires existence. The duration starts when the wires have hooked onto something. All Burst points become Trance points once the fight has begun and after it points go back to normal.


*Uses Menace Vision
==============================================================================

Cide:

Ability name: Noir

Ability description: Noir is Cide's Burst and also (as he calls it) "his lover" Noir takes the form of 3 black Burst strings from his back. Each one ends in a different weapon (fitting for it's name) The on on his left side takes the form of a spear blade. The one in the middle is a scythe. The one on the right is a blade. He can either have one or all three out or two or none.
Note: It is not the string itself that's the weapon just the end of it. Strings can go up to 150 feet in length, blades can get up to 3 feet wide and 5 feet long. Weight is not an issue. Cide controls these mentally. The strings are fairly thick.

Techniques:

Noir :: Fire - Cide channels Psi Energy into one, two, or all of the blades, and releases it in a wave of energy. The color of the energy is a light blue that looks like...well fire. In truth it's just unstable Psi Energy.

Noir :: Graveyard - Cide's second, final, and ultimate attack. By thrusting Noir into the ground he can cause massive amounts of damage to his surrounding area. At it's strongest, Cide thrusts all three Noir into the ground and all around him within a ten foot radius, three hundred copies emerge (one hundred for each weapon). This can be done with one Noir or two Noir. But if it's done with all three, there is a three post cooldown.


Last edited by Ciro on Tue Nov 09, 2010 12:49 am; edited 8 times in total
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Methias

Methias


Posts : 35
Points : 5032
Join date : 2010-08-05

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PostSubject: Re: Psi for Ciro-Cide   Psi for Ciro-Cide EmptySat Oct 09, 2010 11:56 am

Approved.
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Methias

Methias


Posts : 35
Points : 5032
Join date : 2010-08-05

Psi for Ciro-Cide Empty
PostSubject: Re: Psi for Ciro-Cide   Psi for Ciro-Cide EmptySun Oct 17, 2010 10:54 am

Approved for updates.
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Chatha

Chatha


Posts : 66
Points : 5081
Join date : 2010-08-04

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PostSubject: Re: Psi for Ciro-Cide   Psi for Ciro-Cide EmptyMon Nov 01, 2010 4:13 am

Looks good. Re-approved
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