~~~~~~~~~~~~~~~Psi~~~~~~~~~~~~~~~Burst: 11
Trance: 4
Rise:- Strength type: 3
- Sense type: 3
- Self Healing type: 7
Cure: 10
Ability Name: Dark Desire is the name of his Cure style. His burst is based off of magnetism.
Ability Description: Dark Desire's power is determined by his cure skill. It is used to inflict pain as well as heal Armond. His Burst is magnetism. He uses it to create fields as well as attack.
Techniques:Empathy Jack: With this ability, Obsidian produces two black replicas of a Mind Jack. Unlike a mind jack these don't have to go into the mind, but if they do it spells trouble. Even if one of them grazes the skin, it will latch on and sink inside of the body. Once the jacks are inside their power is then shown. When Armond feels pain, his enemy feels it too. However, that's only half of the ability. The other half is that when damage is inflicted upon Armond, he is healed just a bit. The damage healed to him is proportional to the damage taken. The duration of this ability does not account for the jacks. The duration starts when both the jacks are in place. After the jacks have been in place they will fade and the effects will be felt. The damage the enemy felt is the same as the damage Armond felt and in the same location.
Duration: 3 posts. Cooldown: 3 posts
Aura of Pain: With this ability active, Armond radiates Cure waves that actually worsen current wounds on the enemy. It works by temporarily stunning the enemy. All of the enemy's wounds are then seen by Armond at which point he picks one and it's condition is doubled. They also feel the original pain of that wound twice over. On top of this, half the pain they feel is transfered to Armond as pure Cure waves which heal some of his wounds.
Duration: 1 post. Cooldown: 2 posts
(Past only ability) Retribution: Armond manifests crystallized Cure waves into weapons. Once these weapons touch the enemy, they do not cause physical harm. But they transfer the pain that Armond has felt from the fight. If he has felt no pain yet, then it will cause physical pain. Once Armond feels pain, rather then hit the enemy and cut or pierce, they will go through and leave sheer pain in their wake. (able to make swords, daggers, guns, and a whip...yes a whip.)
(Future ability) Repulse: Armond's control over magnetism allows him to generate a field of positive magnetic energy. He then grants any oncoming object a negative polarity thus directing the attack away from him. The field around him can extend from skin tight to ten feet. Five feet outside of the field is when things gain a negative polarity. This ability works on people, objects, and attacks. The larger the attack, the bigger strain is put on his mind.