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 Dark Matter

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Shiranai

Shiranai


Posts : 12
Points : 4968
Join date : 2010-10-16

Dark Matter Empty
PostSubject: Dark Matter   Dark Matter EmptySun Oct 17, 2010 11:53 am

Burst: 20

Trance: 0

Rise:
  • Strength type: 8
  • Sense type: 5
  • Self Healing type:



Ability Name: Dark Matter

Ability Description: Dark Matter is Nazo's ability which allows him to create an unknown material that he uses to attack. It should be noted that the term "Dark Matter" is not to be confused with the true "Dark Matter" which is among the components of the universe. In addition, 'unknown matter' here does not mean matter that has not been discovered by humans but matter that did not exist until it was created by Nazo. The material he creates defies the Laws of Physics. It takes form as six wings like a seraph, which refract light and make it look as if it was shining with light, giving it a more angelic look, despite its name.

Techniques:

Change form: The Dark Matter transforms from wings to whatever object Nazo chooses like a sword. It is extremely sharp as blades and can even cut that which usually cannot be cut, eg. Trance type abilities etc. The wings can also wrap around Nazo to protect him from danger, as they are extremely durable, able to take on a large amount of punishment before splitting apart, then it would take time to reform.

Dark Wind: Nazo can utilize the wind by flapping his wings, the force behind it is strong enough to blow away a grown man with ease. When wind is blown by the Dark Matter wings, the particles become infused with Dark Matter, which disallow those who would normally be able to control it in affecting it. For example, if a wind/air user were to be attacked by the Dark Wind, they would not be able to control/manipulate/utilize any of the Dark Wind as the wind is affected by the Dark Matter or if the wind came in contact with a strong tornado, the Dark Wind would not be affected by the suction of the wind and continue as it was. If he focuses the style in which the wind was affected, the wind can take the form of blades which can cut through many objects at great speeds.

Dark Light: Nazo uses his wings to refract and focus light into beam style attacks. These beams are extremely dangerous and can burn apart a human being. Just like with Dark Wind, the light used in Dark Light are totally unaffected by factors that would usually be able to control them. Eg: The light would not be reflected by a mirror or a bender of light could not control it.

Explanation: The powers are still able to be blocked, but they can't be affected by abilities that would manipulate them normally if they weren't created using Dark Matter. The only one able to control Dark Matter and its products, is Nazo. Example: If a wind user were to attempt to manipulate Dark Wind to try and stop it and redirect it, it wouldn't work. However, if the wind user were to attack the Dark Wind with a wind attack of the same power, or if they were to block it, it would work.
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Ciro

Ciro


Posts : 221
Points : 5235
Join date : 2010-08-04

Dark Matter Empty
PostSubject: Re: Dark Matter   Dark Matter EmptySun Oct 17, 2010 12:06 pm

Approved
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Methias

Methias


Posts : 35
Points : 5033
Join date : 2010-08-05

Dark Matter Empty
PostSubject: Re: Dark Matter   Dark Matter EmptyTue Oct 19, 2010 4:13 am

Unapproved until you can answer the following questions. These are my personal issues, which I want you to answer.

Firstly, how many elemental types will you have access to? I can see where the Light comes from, and the wind considering you mentioned wings. Will there be any more?

Secondly, I quote:

Quote :
Just like with Dark Wind, the light used in Dark Light are totally unaffected by factors that would usually be able to control them. Eg: The light would not be reflected by a mirror or a bender of light could not control it.

I have an issue with this, it must be said. Your opponents have no way of affecting these what-so-ever. This essentially says that YOU are a hybrid elemental controller, -HYBRID- and -YOU- being the key words here. There is essentially a law in any RPing community, at least in my opinion. A hybrid elementalist will never be as strong in a particular element as a pure elementalist would be.

Example: Black Mage vs Red Mage

Red Mage has access to White and Black magic, and is more resilient than the Black Mage. These Mages can even go toe to toe with monsters and hold their own!

Black Mage is a Black Magic Specialist. He has the weakest armor, but has the strongest Black Magic in the game!

Example Spells for a Red Mage:
White: Cure 1, Cure 2, Purify
Black: Fire 1, Fire 2, Blizzard 1, Blizzard 2, Thunder 1, Thunder 2

Example Spells for a Black Mage:
Black: Fire 1, Fire 2, Fire 3, Blizzard 1, Blizzard 2, Blizzard 3, Thunder 1, Thunder 2, Thunder 3, Meteor, Ultima.

Because a Red Mage chose to specialize in 2 areas, they are weaker in each area than a Black Mage or a White Mage would be, but because they have access to both, they are much more versatile.

End of Example

Now, because I think like that, surely you can see where my issue lies here? Yes, I used a Final Fantasy explanation method, but it works. I believe in Power vs Versatility. The more elements you can use, the more tools you have in battle, but those tools should never be stronger than someone who can only use that particular element.

Yeah, I know you don't want someone controlling you attack, but not being able to affect it in any way is a bit much. Surely a light user could at least perhaps move it a little. I would be happy if you said it was challenging to affect, but it is possible if the opponent suffers more mental stress than if they were using their own abilities. That will probably help you as well in the long run, because i've just given you a reason to last slightly longer than people you fight Wink.


Methias
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Shiranai

Shiranai


Posts : 12
Points : 4968
Join date : 2010-10-16

Dark Matter Empty
PostSubject: Re: Dark Matter   Dark Matter EmptyWed Oct 20, 2010 12:51 pm

Answer to first question: No, I only have Light and Wind

Answer to second question: The basis of my power is to do something that is usually unable to happen. When using Dark Matter, which I took the idea from another source, defies that which usually controls it, because every single piece of that is infused with Dark Matter, so technically it isn't wind/light anymore, but Dark Matter. Those which are infused with Dark Matter still count as what they were, when it comes to functions/effects, but they aren't Wind/Light anymore, they are Dark Matter versions of whatever they were.

If you want to change it to the whole "Making it harder to control and adding more mental stress" Then you can, it doesn't really matter to me, but I'll keep it to heart.
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Methias

Methias


Posts : 35
Points : 5033
Join date : 2010-08-05

Dark Matter Empty
PostSubject: Re: Dark Matter   Dark Matter EmptyThu Oct 21, 2010 1:05 am

Okay, I get that. Is there any other ways the "Dark Matter" elements differ from the originals, other than the fact it's not affected by outside forces?
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Shiranai

Shiranai


Posts : 12
Points : 4968
Join date : 2010-10-16

Dark Matter Empty
PostSubject: Re: Dark Matter   Dark Matter EmptyThu Oct 21, 2010 12:57 pm

No
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Methias

Methias


Posts : 35
Points : 5033
Join date : 2010-08-05

Dark Matter Empty
PostSubject: Re: Dark Matter   Dark Matter EmptySun Oct 24, 2010 5:03 am

Mhm, approved then.
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