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 Vergil's Psi

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Vergil

Vergil


Posts : 7
Points : 5018
Join date : 2010-10-05

Vergil's Psi Empty
PostSubject: Vergil's Psi   Vergil's Psi EmptySun Oct 17, 2010 5:40 am

~~~~~~~~~~~~~~~Psi~~~~~~~~~~~~~~~

Burst: 24

Trance: 0

Rise:
  • Strength type: 10
  • Sense type: 6
  • Self Healing type: 0



Ability Name: Shadow Manipulation

Ability Description: Shadow Manipulation is the abilty to control and manipulate darkness and utilise it as a physical force, or vice versa. Any and all techniques used with this form of burst are; weakened when in direct sunlight (Not completely destroyed), unaffected by any other light source than the sun, and self sustaining, e.g "Vergil spawns an Arm of Umbra from the shadow of a cardboard box. If the box were to be moved (obviously the shadow would move aswell), the arm wouldn't be effected in the least. Once an arm (Or any other technique) spawns from a shadow, it no longer needs to be within it."

Techniques:
Arms of Umbra: With this technique, Vergil can spawn up to 10 shadow hands from any surface covered in darkness. Each hand is clawed and their strength depends on Vergil's current Burst amount, for each two points in burst the hands have the strength of 1 rise point. These hands can vary in size depending on Vergil's will. Their minimum size is about the same size as an average humans, while their maximum size is about 5'6ft wide (Large enough to grip an average sized person's whole body). Unlike traditional biological arms, these ones aren't nearly as resticted. They can move similar to that as an elastic arm could, able to stretch out fairly far distances (30ft to be precise) and bend and twist almost limitlessly. Unlike many other Burst abilities, this one is multi useful. It can be used offensively (Punching, slashing, clawing, grabbing, etc), defensively (Shielding himself or a comrad from harm by blocking an attack with a giant hand) or for many miscellaneous situations (Opening a gigantic jar of pickles, reaching normally unreachable things, picking up things, holding onto things, etc)

Roots of Umbra: This technique is a variant of Arms of Umbra. He can spawn up to 30 shadow roots, or tentacles, from within nearby darkened surfaces. Theses "Roots" are sharply pointed and can pierce human skin with ease. While they are weaker than the Arms of Umbra technique (For every 4 points in burst they share the same strength as one rise point would give), they do have some advantages over it. First of, not only can they move similar to that of the previous technique, they can reach further distances (60ft). Secondly, they can spawn out from one another (Like roots), unlike the Arms of Umbra which require to be spawned from an actual shadow. Thirdly, they are also less taxing on the mind than their progenitor technique.

Black Throne: This technique is one of Vergil's more powerful moves. After gathering enough darkness from anywhere around him, he can create a large round pitch black forcefield around himself. This forcefield not only acts as a sheild, but also also Vergil to use some of his other techniques through it by using it as a source of darkness for them. His main use of this is to use a very slight variant of Arms of Umbra which extends out five very long, very strong, clawed leg like appendages which lift the "Throne" (The forcefield) up from the ground, usually about 50ft high. These legs also enable it to walk around, albiet not very quickly.


Last edited by Vergil on Sun Oct 17, 2010 6:07 am; edited 1 time in total
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Ciro

Ciro


Posts : 221
Points : 5234
Join date : 2010-08-04

Vergil's Psi Empty
PostSubject: Re: Vergil's Psi   Vergil's Psi EmptySun Oct 17, 2010 6:03 am

Approved.
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